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Catalog remix of the day·372,415,680catalog remixes

Start from a real game, then theme (wizardry, crime, sci-fi…), setting, twist and look. This is the main roller.

Red Dead Redemption 2ARR · Asymmetry

In the spirit of Red Dead Redemption 2 (open world western), skinned as a SaaS company, set in a live TV studio, where you can undo your moves but the world cannot. Rendered in manga screentone.

InspirationRed Dead Redemption 2
Themea SaaS company
Settinga live TV studio
Twistyou can undo your moves but the world cannot
Lookmanga screentone
Share on XWeight: VERY HARD — prototype the feel, not the product

Lock a reel with the padlock to keep it and reroll the rest. Every roll has its own URL. Press R to roll. Weight is how hard the inspiration is on VibeDex — not a weekend promise.

How to actually use this
  1. Roll until something makes you laugh or makes you curious. That reaction is the only signal worth trusting at this stage.
  2. Copy the prompt for your agent. It ends by asking for a plan first — read the plan, and argue with it. That conversation is where the design actually happens.
  3. Build the loop with rectangles before anything else. If a grey box moving around is not fun, the pixel art will not rescue it.
  4. Then apply the look. It is deliberately the last step in the prompt, because a beautiful broken game is much harder to diagnose than an ugly working one.
The one-shot build prompt
Build a browser game called "Red Dead Redemption 2: ARR · Asymmetry".

Concept: In the spirit of Red Dead Redemption 2 (open world western), skinned as a SaaS company, set in a live TV studio, where you can undo your moves but the world cannot. Rendered in manga screentone.

INSPIRATION
Game: Red Dead Redemption 2 (Open World Western, difficulty 4/5 on VibeDex)
Catalog page: /red-dead-redemption-2

WHAT TO STEAL FROM RED DEAD REDEMPTION 2
Mechanic: Dead Eye — slow time, tag targets, then resolve every tagged action in one sequence
Why it works: It splits a twitch skill into a planning phase and a payoff phase, so a player with slow hands still plays well and still feels fast. Transfers to anything with multiple targets: a card game resolving a queued combo, a puzzle game batching moves, a strategy game's order phase.
Steal-sized slice (not the whole product): An evening.

Build YOUR game. Own names, art and audio. The point is the loop and the feel, not a 1:1 clone.

THE THEME (world skin)
A SaaS company. Customers, uptime and roadmap as systems. The fantasy is shipping product under metric pressure, not casting spells.
Let the theme change what the mechanics mean — not only the art.

CORE VALUE (do not delete this)
Keep the inspiration's load-bearing fantasy working. Tags on this game: build, buildCore, reflex, longFormCore.
The twist must bend the design, not remove the reason someone would recognise Red Dead Redemption 2.


THE RULE THAT MAKES IT DIFFERENT
You can undo your moves but the world cannot. Full undo of the player’s actions via a command stack, while world state advances regardless. Undo is a planning tool, never a time machine.

REQUIREMENTS
- A red light means go. Live audience, commercial breaks as safe rooms, and a script everyone is ignoring.
- Black ink linework, tone sheets for shade, speed lines, and onomatopoeia bursts as diegetic UI.
- Honour the inspiration's core fantasy and the steal above; cut everything else ruthlessly.
- Runs in a browser with no build step. Vanilla JS or a single small library, ES modules, no bundler required to try it.
- Fixed-timestep update loop with interpolated rendering, so the game is frame-rate independent on a 144Hz monitor.
- All content — levels, entities, balance numbers — lives in JSON or plain data files, never inline in the logic.
- Audio generated with the Web Audio API rather than asset files, so the whole thing stays self-contained.
- Feel pass, treated as a requirement and not as polish: hit-stop on significant impacts, screen shake scaled to magnitude, particles on every state change, and easing on every transition.
- Full keyboard support, a pause that actually pauses, and a settings panel exposing the tuning constants as live sliders.
- Respect prefers-reduced-motion: keep the fades, drop the shake and the parallax.

BUILD ORDER
1. The smallest loop that feels like Red Dead Redemption 2 — rectangles only. No art, no audio, no menus.
2. The twist, wired into that loop. Expect to rewrite step 1 once you feel it.
3. Setting and content as data.
4. The look, last, as a rendering layer over a game that already works.
5. The feel pass.

Weight class: VERY HARD — prototype the feel, not the product. That is how hard this inspiration is on VibeDex — not a calendar deadline. Ship a playable loop; do not chase the full commercial game.

Start by writing a one-page plan: what you are stealing, what you are cutting, and the data shapes. Wait for me to approve it before writing code.

The decks

Catalog remix: inspiration is every game on the site; theme is the world skin (fantasy, crime, sci-fi…); setting / twist / look live in src/lib/roll.js. Share links use ?i=slug&m=&s=&t=&l=.

Inspiration · 126

  • 2048
  • Agar.io
  • Age of Empires II
  • Alto's Odyssey
  • Among Us
  • Angry Birds
  • Animal Crossing: New Horizons
  • Asteroids
  • Astro's Playroom
  • Baba Is You
  • Backgammon
  • Balatro
  • Battleship
  • Bejeweled
  • Bloodborne
  • Breakout
  • The Legend of Zelda: Breath of the Wild
  • Call of Duty 4: Modern Warfare
  • Call of Duty Zombies
  • Candy Crush Saga
  • Catan
  • Celeste
  • Centipede
  • Chess
  • Chrome Dino
  • Clash Royale
  • Clue
  • Connect Four
  • Contra
  • Cookie Clicker
  • Counter-Strike
  • Crash Bandicoot
  • Crossy Road
  • Cuphead
  • Cut the Rope
  • Demon's Souls (2020)
  • Donkey Kong
  • Doodle Jump
  • Doom
  • Duck Hunt
  • Elden Ring
  • Factorio
  • Flappy Bird
  • Fortnite Battle Royale
  • Forza Horizon
  • Frogger
  • Fruit Ninja
  • Galaga
  • Geometry Dash
  • Ghost of Tsushima
  • Go
  • God of War (2018)
  • Gran Turismo
  • Grand Theft Auto V
  • Hades
  • Half-Life 2
  • Halo: Combat Evolved
  • Hangman
  • Hollow Knight
  • Horizon Zero Dawn
  • Jetpack Joyride
  • Journey
  • Katamari Damacy
  • Left 4 Dead
  • Lights Out
  • Limbo
  • Line Rider
  • Mario Kart 64
  • Marvel's Spider-Man
  • Memory (Concentration)
  • Minecraft
  • Minesweeper
  • Missile Command
  • Monopoly
  • Ori and the Blind Forest
  • Overwatch
  • Pac-Man
  • Papers, Please
  • Mario's Picross
  • Plants vs. Zombies
  • Pokémon Red
  • Pong
  • Portal
  • PUBG: Battlegrounds
  • QWOP
  • Ratchet & Clank: Rift Apart
  • Red Dead Redemption 2
  • Resident Evil
  • Returnal
  • Risk
  • Rocket League
  • Scrabble
  • Shadow of the Colossus
  • SimCity 2000
  • Simon
  • The Elder Scrolls V: Skyrim
  • Slay the Spire
  • Slither.io
  • Snake
  • Sokoban
  • Klondike Solitaire
  • Sonic the Hedgehog
  • Space Invaders
  • StarCraft
  • Stardew Valley
  • Street Fighter II
  • Subway Surfers
  • Sudoku
  • Suika Game
  • Super Mario Bros.
  • Super Mario Odyssey
  • Super Smash Bros. Melee
  • Team Fortress 2
  • Temple Run
  • Terraria
  • Tetris
  • Texas Hold'em
  • The Last of Us
  • The Sims
  • Threes!
  • Tic-Tac-Toe
  • Uncharted 2: Among Thieves
  • Undertale
  • Vampire Survivors
  • Wordle
  • Yahtzee

Theme · 56

  • Greek myth
  • Norse myth
  • ancient Egypt
  • feudal Japan
  • a wizarding academy
  • cosmic horror
  • the Wild West
  • a cyberpunk sprawl
  • a post-apocalyptic wasteland
  • deep space
  • prehistory
  • Victorian gothic
  • the age of pirates
  • Cold War espionage
  • a solarpunk city
  • a dieselpunk war
  • an underwater civilisation
  • a wuxia martial world
  • Arthurian legend
  • a Mesoamerican empire
  • a high-fantasy world
  • a space opera
  • a superhero city
  • a zombie outbreak
  • a noir city
  • a kaiju attack
  • steampunk
  • a haunted carnival
  • pro sports
  • a SaaS company
  • indie hackers building in public
  • solo travel
  • gig economy streets
  • a creator internet
  • a small restaurant service
  • university life
  • a local sports club
  • digital nomad life
  • a farmer’s market circuit
  • esports on a budget
  • a medieval kingdom at war
  • a modern warzone
  • organized crime
  • a heist crew
  • a crime procedural
  • a courtroom drama
  • a disaster movie
  • a rom-com city
  • a sitcom apartment block
  • a prestige TV conspiracy
  • a found-footage nightmare
  • a musical
  • a fairy tale gone wrong
  • a war epic on the home front
  • a heist-movie glam night
  • a monster-of-the-week show

Setting · 52

  • a sunken cathedral
  • a derelict space station
  • a medieval bakery
  • a deep-sea salvage operation
  • a haunted shopping mall
  • an arctic research base
  • a cursed arcade
  • a Roman legion supply line
  • an open-plan corporate office
  • an alien greenhouse
  • a Wild West mining town
  • a rain-soaked cyberpunk precinct
  • a monastery library
  • a travelling circus
  • a 1970s submarine
  • a floating sky market
  • a subway network at 3am
  • a volcano observatory
  • a Soviet-era apartment block
  • a lighthouse at the end of the world
  • a packed sports stadium
  • a SaaS startup office
  • an indie hacker desk
  • a solo long-haul trip
  • a 24-hour convenience store
  • a remote coworking loft
  • a food-delivery city at dinner rush
  • a weekend makerspace
  • a budget airline terminal
  • a coastal surf town
  • a university campus during finals
  • a farmer’s market Saturday
  • a medieval castle under siege
  • a muddy front-line trench
  • a mob-run night city
  • a jewel heist in progress
  • a Hollywood backlot at night
  • a live TV studio
  • a hospital ER at full tilt
  • a maximum-security prison
  • a wood-panelled courtroom
  • a music festival campsite
  • a desert highway truck stop
  • a rainy noir police precinct
  • a luxury hotel floor sealed for “maintenance”
  • a nightclub at peak hour, plus the rooms the crowd never sees
  • an offshore oil rig in rough weather
  • a skyscraper still under construction
  • a city sewer and storm-drain network
  • a casino floor and the counting rooms underneath
  • a refrigerated warehouse on the edge of town
  • a private members’ club after midnight

Twist · 35

  • you can only act on the beat
  • time rewinds every 30 seconds
  • one button is your whole control scheme
  • you play as the antagonist
  • death is permanent and inherited
  • there is no combat at all
  • the interface lies to you
  • the map is destroyed as you play
  • you control two characters at once
  • everything runs on a 60-second timer
  • you cannot see — you can only hear
  • every action spends the same resource
  • the world is rearranged each run
  • you escort something fragile
  • enemies get stronger every time you win
  • you can undo your moves but the world cannot
  • the camera has its own agenda
  • your score is also your health
  • all your inputs are mirrored
  • you are always falling
  • chat is a real control channel
  • you only get three verbs
  • the day/night cycle is the difficulty curve
  • everything is a subscription you can cancel
  • you draft the rules before you play
  • you only see what you have revealed
  • there is no HUD — the world is the UI
  • every choice locks the moment you confirm
  • failure deletes one of your verbs forever this run
  • you share one life pool with everything on your side
  • nothing is explained in words — only signs in the world
  • a cursed token must be held, passed or dumped on a timer
  • you win by making a deal, not by destroying the threat
  • critical information is shown once, then gone
  • the playable space shrinks on a clock you can read

Look · 29

  • PS1 low-poly with texture warping
  • Game Boy four-shade green
  • CRT arcade with scanlines
  • flat vector minimalism
  • hand-drawn ink on paper
  • 16-colour pixel art
  • isometric voxel
  • ASCII terminal
  • claymation with baked light
  • N64 fog and vertex colour
  • blueprint technical drawing
  • risograph two-colour print
  • silhouette against one light
  • photocopied zine
  • anime cel-shade
  • oil painting frames
  • soft watercolor
  • VHS camcorder night
  • comic-book halftone
  • clean product UI 3D
  • chunky voxel sandbox
  • neon synthwave
  • black-and-white noir film
  • paper cut-out collage
  • modern low-poly diorama
  • manga screentone
  • glitch datamosh
  • soft pastel indie
  • LEGO brick build
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